![]() Fixed an issue where the Screen Reader would not register KBM ‘Move’ and ‘Rotate’ inputs ![]() Restored audio in the End Credits that are accessed via the main game, Left Behind, or Extras Menuįixed a crash that may occur when opening a collectible in the backpack UI then attempting to restart or quit the gameįixed a crash that may occur while sitting (for extended times) or entering into combat areasįixed an issue where texture quality in-game appears lower then the targeted quality settingįixed an issue where the player’s backpack UI could fail to render after altering Render Scale (Options > Display > Resolution Scaling > Scaling Mode > Render Scale)įixed an issue where an enemy NPC may T-pose if Joel performs a single input quickturn while holding said enemyįixed an issue where toggling player character’s flashlight may cause the environment to visibly shift momentarilyįixed an issue where using the flashlight in darker areas may make the lighting appear corruptedįixed an issue where lighting and fog may appear lower resolution on Ultra settingsįixed an issue where VRAM usage UI did not properly update when lowering the display resolutionįixed an issue where water reflections may appear corrupted or pixelatedįixed an issue where the Quicktime Events UI prompts were not rendering on Minimum spec setupsįixed an issue where rapidly moving left and right while aiming may cause unintended camera shiftsįixed an issue where the Steam and Epic clients’ collectible tracking did not match the in-game collectible tracking, preventing achievements from unlockingįixed an issue where, if playing at a higher FPS, player animations may not play correctly ![]() Updated the ‘Building Shaders %’ user interface (UI) so progress is tracked more evenly Updated keyboard and mouse (KBM) controls to allow players to reassign arrow keys Note: You must restart the game for the change to take effect. ![]() Higher latencies also resolve issues with audio interfaces configured with large buffer sizes and some wireless headphones. Increase this value if you are experiencing pops, clicks, or distorted sound. Higher latency improves reliability of audio playback, especially on lower spec CPUs. Latency: Adjust the short period of delay between when a sound effect is requested and when it plays. ![]()
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